<?xml version="1.0" encoding="utf-8"?>
<GameData>
  <BaseGameText>
    <!-- ENGLISH -->

    <!-- Builder Lens -->
    <Row Tag="LOC_HUD_BUILDER_LENS">
      <Text>Builder</Text>
    </Row>
    <Row Tag="LOC_HUD_BUILDER_LENS_TOOLTIP">
      <Text>Highlights what hexes the builder can work on</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_BUILDER_LENS_IMP">
      <Text>Resource/Pillaged/Unique Ability</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RECOMFEATURE_LENS_HILL">
      <Text>Recommended Improve Feature</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_BUILDER_LENS_HILL">
      <Text>Hill</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_BUILDER_LENS_FEATURE">
      <Text>Removable Feature</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_BUILDER_LENS_GENERIC">
      <Text>Generic Tile</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_BUILDER_LENS_NOTHING">
      <Text>Nothing to do</Text>
    </Row>

    <!-- Archaeologist Lens -->
    <Row Tag="LOC_HUD_ARCHAEOLOGIST_LENS">
      <Text>Archaeologist</Text>
    </Row>
    <Row Tag="LOC_HUD_ARCHAEOLOGIST_LENS_TOOLTIP">
      <Text>Highlights archaeologist dig sites.</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_ARCHAEOLOGIST_LENS_ARTIFACT">
      <Text>Artifact</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_ARCHAEOLOGIST_LENS_SHIPWRECK">
      <Text>Shipwreck</Text>
    </Row>

    <!-- City Overlap Lens -->
    <Row Tag="LOC_HUD_CITYOVERLAP_LENS">
      <Text>City Overlap</Text>
    </Row>
    <Row Tag="LOC_HUD_CITYOVERLAP_LENS_TOOLTIP">
      <Text>Shows how many cities (in range of 6 hexes) a hex overlaps with</Text>
    </Row>
    <Row Tag="LOC_PANEL_CITYOVERLAP_OPTION1">
      <Text>Highlight outside border</Text>
    </Row>
    <Row Tag="LOC_PANEL_CITYOVERLAP_NMOUSE">
        <Text>No Mouse</Text>
    </Row>
    <Row Tag="LOC_PANEL_CITYOVERLAP_RANGE">
      <Text>Range Mouse</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_CITYOVERLAP_RANGE">
      <Text>Shows tiles and highlights cities within range (set below) from the tile under the mouse.</Text>
    </Row>
    <Row Tag="LOC_PANEL_CITYOVERLAP_RADIUS">
      <Text>Radius Mouse</Text>
    </Row>

    <!-- Barbarian Lens -->
    <Row Tag="LOC_HUD_BARBARIAN_LENS">
      <Text>Barbarian</Text>
    </Row>
    <Row Tag="LOC_HUD_BARBARIAN_LENS_TOOLTIP">
      <Text>Highlights barbarian encampments on the map</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_BARBARIAN_LENS_ENCAPMENT">
      <Text>Barbarian Encampment</Text>
    </Row>

    <!-- Resources Lens -->
    <Row Tag="LOC_HUD_RESOURCE_LENS">
      <Text>Resources</Text>
    </Row>
    <Row Tag="LOC_HUD_RESOURCE_LENS_TOOLTIP">
      <Text>Highlights resources on the map</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_LUXURY">
      <Text>Luxury Resource</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_NLUXURY">
      <Text>Unconnected Luxury</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_STRATEGIC">
      <Text>Strategic Resource</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_NSTRATEGIC">
      <Text>Unconnected Strategic Resource</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_BONUS">
      <Text>Bonus Resource</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_NBONUS">
      <Text>Unconnected Bonus Resource</Text>
    </Row>

    <!-- Wonder Lens -->
    <Row Tag="LOC_HUD_WONDER_LENS">
      <Text>Wonders</Text>
    </Row>
    <Row Tag="LOC_HUD_WONDER_LENS_TOOLTIP">
      <Text>Highlights natural wonders and built wonders built by players</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_WONDER_LENS_NWONDER">
      <Text>Natural Wonder</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_RESOURCE_LENS_PWONDER">
      <Text>Player-made Wonder</Text>
    </Row>

    <!-- Adjacency Yield Lens -->
    <Row Tag="LOC_HUD_ADJYIELD_LENS">
      <Text>Adjacency Yield</Text>
    </Row>
    <Row Tag="LOC_HUD_ADJYIELD_LENS_TOOLTIP">
      <Text>Shows the adjacency yield for districts</Text>
    </Row>

    <!-- Scout Lens -->
    <Row Tag="LOC_HUD_SCOUT_LENS">
      <Text>Scout</Text>
    </Row>
    <Row Tag="LOC_HUD_SCOUT_LENS_TOOLTIP">
      <Text>Highlights goody huts on the map</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_SCOUT_LENS_GHUT">
      <Text>Goody Hut</Text>
    </Row>

    <!-- Naturalist Lens -->
    <Row Tag="LOC_HUD_NATURALIST_LENS">
      <Text>Naturalist</Text>
    </Row>
    <Row Tag="LOC_HUD_NATURALIST_LENS_TOOLTIP">
      <Text>Highlights places where National Parks can be built</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_NATURALIST_LENS_NPARK">
      <Text>Area is ready for National Park</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_NATURALIST_LENS_OK">
      <Text>Tile could be used, if some other plot is fixed</Text>
    </Row>
    <Row Tag="LOC_TOOLTIP_NATURALIST_LENS_FIXABLE">
      <Text>Needs fixing to be used for a park</Text>
    </Row>

  </BaseGameText>
</GameData>
