Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 9.18.13.3221]
    Renderer: NVIDIA GeForce GT 630
    Vendor:   NVIDIA
    VRAM:     1994 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Planes_2\Planes_2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Planes_2\Planes_2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Planes_2\Planes_2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Planes_2\Planes_2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Planes_2\Planes_2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Planes_2\Planes_2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Planes_2\Planes_2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Planes_2\Planes_2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.111 seconds
desktop: 1024x768 75Hz; virtual: 1024x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

